Thursday, 25 September 2014
Saturday, 7 June 2014
Thursday, 22 May 2014
Wednesday, 21 May 2014
LITTLE BIG MAN
May 20, 2014
Set in a relatively benign junkland, Clio Barnard’s The Selfish Giant is about two kids who salvage parts for a living, probably at this point, who have nothing better to do with their lives.
You might say Clio Barnard’s The Selfish Giant (2013) is one-third Of Mice and Men (two friends, one of them not ostensibly smart), one-third Oliver Twist (boys seduced into stealing for a modern-day Fagin) and maybe less than a third Oscar Wilde’s fairy tale.
Fact is, the eponymous giant’s status in this picture is rather ambiguous: the title might refer to unscrupulous junkyard dealer Kitten (Sean Gilder - terrific actor, if not exactly of impressive stature); to the tall steel-and-concrete structures looming in the film’s background; to any adult seeing these kids and failing to act decisively (pretty much all of them, when you think about it).
Barnard borrows from the films of Ken Loach and Mike Leigh (Loach’s Kes being an especially vivid precursor), borrows from the kind of kitchen-sink realism Great Britain specialized in back to the ’60s; one also suspects the presence of the Dardenne brothers in the gene pool - the focus on the poor and marginalized, the mostly handheld camera, the total lack of music (other than what you hear from a passing radio, or what onscreen characters sing or whistle aloud), the naturalistic acting, the often bleak urban landscape, the even bleaker weather.
Barnard does make the style her own, however: once in a while she inserts what one might call “pillow shots,” images that bridge the transition from scene to scene - ong shots of transmission pylons, transformer stations, nuclear reactor cooling towers, all often shrouded in haze like immense figures striding straight out of myth and legend. In Barnard’s case her repeated use of these larger-than-life constructs (the majority of which for some reason - they’re the biggest and easiest to find? - involve the power-generating industry) suggests that the story takes place in some fabled fallen kingdom, the ruins a reminder of the glory that was postwar industrial England.
Enter Arbor (Connor Chapman) and his best friend Swifty (Shaun Thomas); the two had just been kicked out of school for fighting. Good for them; they’d much rather work for Kitten, salvaging junk metal and cable copper from wherever and whenever.
Barnard again makes a point, following these children as they drive a horsecart through the streets of Bradford, West Yorkshire: in this depressed economy the enterprise of choice isn’t innovation or manufacture, but salvage - clambering in and out of junk piles, ripping motors out of fridges and washing machines for the coils of precious copper, on occasion stealing the wire out from under an unwary neighbour’s nose.
A police officer spells it out for Arbor’s mother: stealing cable (and not in the digital download sense) is a criminal offense that could land them in jail. But Arbor doesn’t care; school’s a waste of time, bills need to be paid, and he has nothing better to do with his life.
What follows has the quiet desperation of ants crawling over a dead horse’s near-clean carcass, of little creatures competing fiercely over increasingly slim pickings. The boys have to contend with police, with social workers, with their own occasionally worried parents, with property owners who care about their pilfered property, with other adults on a similar mission who wouldn’t mind shoving aside a smaller competitor if it meant snatching a hunk of metal worth ten quid at Kitten’s.
Kitten is equally unscrupulous; when Arbor had been paid a particularly generous bounty, Kitten pulls out a few bills from Arbor’s hand and calls it “tax, collected direct.” Arbor still doesn’t care; he has a little pocket money now, and Swifty can help pay for his family’s overdue electric bill.
Along the way Arbor talks yearningly of boosting power cables from the transmission pylons standing like sentinels over the Yorkshire countryside; like Wilde’s titan they also hold up treasure of a value beyond dreaming, plainly visible but just that far out of the boys’ reach.
That said, the town of Bradford is not exactly Hell on earth. Barnard’s film isn’t as harrowing as Luis Bunuel’s Los Olvidados, where the Mexican slums teem with murderous adults, uncaring-to-the-point-of-perverse parents, and out-and-out child sociopaths; nor are the working conditions as bad as in Ralston Jover’s Bakal Boys where kids use cheap plastic snorkels to dive for scrap metal in the sea, of all places (Jover notes that a child goes missing every other week, thanks to underwater currents, or sharks, or who knows what else).
Interestingly, Bunuel and Jover opt for a chillier, more distant emotional tone, knowing that with material as harrowing as what they have you don’t need to pump up the drama for a strong film, that in fact you need to tone it down considerably or else it all becomes too much - the audience is in more danger of breaking out in laughter than breaking down in tears.
Barnard gives us a bleak but relatively benign milieu where the children are taken care of (albeit indifferently) and the adults do stop short of seeing their offspring as literal prey. In this not-quite-best-of-worlds, a purgatory if you like caught between extremes (with perhaps a bias towards the lower), she’s free to do the vulgar thing, reach out for the melodramatic, explicitly touch our hearts.
You get a choice from two questions; one and two were from the same year - and so on.
1. Analyse the impact of media representation on the collective identity of one or more groups of people.
2. Compare the different ways in which one or more groups of people are represented in the media.
3. Analyse the ways in which at least one group of people is mediated.
4. Discuss the social implications of media in relation to collective identity.
5. How do media representations influence collective identity?
6. Discuss the different ways in which groups of people are represented by media.
7. Discuss how one o more groups of people are represented through the media?
8. Explain the role played by the media in the construction of collective identity.
9. Analyse the ways in which the media represent groups of people.
10. What is collective identity and how is it mediated?
11. With reference to one group of people you have studied, discuss how their identity has been mediated.
12. ‘Media representations are complex, not simple and straightforward.’ How far do you agree with this statement in relation to the collective group you have studied?
13. Analyse the ways in which the media represent one group of people that you have studied.
14. ‘The media do not construct collective identity; they merely reflect it.” Discuss.
Monday, 19 May 2014
Friday, 16 May 2014
Thursday, 15 May 2014
Tuesday, 13 May 2014
1. How was it distributed?
2. How was it released?
3. How was it designed to appeal to a large audience? http://www.simplyzesty.com/Blog/Article/February-2014/Five-Reasons-Why-The-Lego-Movie-Is-Content-Marketing-At-Its-Very-Best
4. Worldwide appeal of storyline?
5. Synergy – Lego makes Marvel and DC superheroes – WHY were only DC heroes featured in the movie?
6. How did it use social networking sites and viral marketing?http://www.marketingweek.co.uk/sectors/travel-and-leisure/news/lego-to-co-create-marketing-campaign-with-uk-fans/4009997.article
https://twitter.com/TheLEGO MovieUK - note the use of various local Twitter pages to target a local audiences around the world
7. How did its website appeal? Look at the features available and the various links...
8. How did synergy help promote it?
9. How did it target a local (i.e. UK) audience?
10. Viral marketing and more… http://evansonmarketing.com/2014/03/06/lego-mania-goes-viral/ - note the way fan-made videos extend brand recognition and, therefore, act as a promotional tool for the film…
11. Combating piracy, despite there being a while between movie release and DVD/BluRay release – by offering extras - http://www.cinemablend.com/new/Here-Why-LEGO-Movie-Blu-ray-Release-Awesome-42635.html
12. It’s worth looking at this – though some of it is incomplete and some of it you already have - http://www.slideshare.net/jackrenshawasmedia/the-lego-movie-31576930
13. This is really technical, but if you can come away with a couple of points about how digital technology was used in the making of the movie, it would be beneficial.
14. And how about this? Dannon Yoghurt and Warner Brothers in a promotional partnership deal using text messaging, Why were Dannon interested in the first place and why use that particular media form? http://www.textmessagingresource.com/articles/371393-dannon-turns-sms-marketing-lego-movie-campaign.htm
15. Note the variety of posters used – and the cheeky allusion to a successful superhero movie by another company… http://nukethefridge.com/2013/11/12/new-character-posters-batman-lord-business-lego-movie/ You might find more about this if you dig around.
The Lego Movie (stylized as The LEGO Movie) is a 2014 American-Australian computer animated adventure comedy film directed and co-written by Phil Lord and Chris Miller, distributed by Warner Bros. Pictures, and starring the voices of Chris Pratt, Will Ferrell, Elizabeth Banks,Will Arnett, Nick Offerman, Alison Brie, Charlie Day, Liam Neeson, and Morgan Freeman. Based mainly on the Lego line of construction toys, the film tells the story of an ordinary Lego minifigure named Emmet prophesied to save the Lego universe from the tyrannical Lord Business.
It was released theatrically on February 7, 2014. The movie was a critical and commercial success, with many critics highlighting its visual style and humour. It earned more than $253 million in North America and $206 million internationally for a worldwide total of over $460 million.
A sequel is scheduled to be released on May 26, 2017.
"We wanted to make the film feel like the way you play, the way I remember playing. We wanted to make it feel as epic and ambitious and self-serious as a kid feels when they play with LEGO. We took something you could claim is the most cynical cash grab in cinematic history, basically a 90 minute LEGO commercial, and turned it into a celebration of creativity, fun and invention, in the spirit of just having a good time and how ridiculous it can look when you make things up. And we had fun doing it.'" — Animation supervisor Chris McKay
The film had been in development at Warner Bros. since 2008. By August 2009, Dan and Kevin Hageman were writing the script described as "action adventure set in a Lego world."Cloudy with a Chance of Meatballs directors Phil Lord and Chris Miller were in talks in June 2010 to write and direct the film.Warner Bros. green-lit the film by November 2011, with a planned 2014 release date. The Australian studio Animal Logic was contracted to provide the animation, which was expected to comprise 80% of the film. By this time Chris McKay, the director of Robot Chicken, had also joined Lord and Miller to co-direct.McKay explained that his role was to supervise the production in Australia. In March 2012, Lord and Miller revealed the film's working title, Lego: The Piece of Resistance, and a storyline.
By June 2012, a number of high profile actors had been cast, such as Chris Pratt as the voice of Emmet, the lead Lego character, and Will Arnett voicing Lego Batman. Others, like Morgan Freeman as the voice of Vitruvius, an old mystic, were added later.
In July 2012, a Lego-user contest announced on the film's Facebook page would choose a winning Lego vehicle to appear in the film. Miller's childhood Space Village playset is utilised in the film.
Use of digital technology during production – widespread e.g. Animal Logic tried to make the film's animation replicate a stop motion film even if everything was done through computer graphics, with the animation rigs following the same articulation limits actual Lego figures have. The camera systems also tried to replicate live action cinematography, including different lenses and a Steadicam simulator. The scenery was projected through The Lego Group's own Lego Digital Designer, which as CG supervisor Aidan Sarsfield detailed, "uses the official LEGO Brick Library and effectively simulates the connectivity of each of the bricks.” At times the minifigures were even placed under microscopes to capture the seam lines, dirt and grime into the digital textures.
The Lego Movie received many forms of marketing from both Warner Bros. and The Lego Group. Seventeen building play sets inspired by scenes from the film were released, including a set of Collectible Minifigures.
A website was opened up so fans could make minifigure versions of themselves, and later, put that in the film's official trailer. The company has recruited a roster of global partners to a broad, multi-category licensing program to support the film.
Official Lego Brand Stores also scheduled events. Each week of January 2014, a new character poster (Wyldstyle, Batman, Emmet, Lord Business) came with every purchase. By building a creative model in-store, people received a free accessory pack.
Promotional partners - Barnes & Noble will host a themed event in January, February, and March. On February 7, 2014, McDonald's released eight collectible holographic/3D cups in Happy Meals to promote the film.
A video game based on the film, The Lego Movie Videogame, by TT Games for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Wii U, Nintendo 3DS, PlayStation Vita, and Windows, was released on February 4, 2014. An exclusive "Wild West Emmet" minifigure was released with preorders of the game at GameStop.
Trailer - The first theatrical trailer was released on June 18, 2013 featuring the song, Feel This Moment by Pitbull featuring Christina Aguilera.
The second was released on October 31, 2013, preceded by a series of teasers featuring main characters featuring the song, Wake Me Up (Avicii song) by Avicii with the song, "Feel This Moment".
The Lego Movie premiered at the Regency Village Theatre in Los Angeles, California on February 1, 2014, and was released in theatres on February 7, 2014.
Home media - The Lego Movie will be released on DVD and Blu-ray on June 17, 2014. A special "Everything is Awesome Edition" will also include a Vitruvius minifigure and a collectible 3D Emmet photo.
Box office - As of May 11, 2014, The Lego Movie has grossed $253,666,490 in North America, and $206,400,000 in other countries, for a worldwide total of $460,066,490. In North America, the film opened at number one in its first weekend, with $69,050,279, which is the second highest weekend debut in February behind The Passion of the Christ ($83.8 million). It remained the highest-grossing film of 2014 until it was surpassed by Captain America: The Winter Soldier.
Soundtrack -The film's original score was composed by Mark Mothersbaugh, who had previously worked with Lord and Miller on Cloudy with a Chance of Meatballs and 21 Jump Street. The Lego Movie soundtrack contains the score as the majority of its tracks. Also included is the song "Everything Is Awesome!!!" written by Shawn Patterson, Joshua Bartholomew and Lisa Harriton and performed by Tegan and Sara featuring The Lonely Island, which has also been used in the film's marketing campaign. The soundtrack was released on February 4, 2014 by WaterTower Music, which is owned by Warner Brothers, the company behind the film.
Largely swiped from Wikipedia...
Wednesday, 30 April 2014
1. At the production stage – digital cameras increasingly used as opposed to film but note that not everyone thinks is a good thing. Potentially lightweight cameras/editing on a computer – or a laptop/CGI and other effects? Look at the way Gareth Edwards was able to compete with big budget special effects. It’s easier to balance/alter the colour using digital technology than analogue. Google this – have any released films been shot with a flip camera or phone…?
2. Distribution and marketing – Advantages of? Websites, social networking, viral marketing. How do YOU see examples of this? On what kind of platform? Give specific examples from both types of film. WHY are these methods commonly used as opposed to only the older methods of posters/print ads/trailers/TV, radio and print interviews/features?
3. Exhibition – http://heworthmediastudies.blogspot.co.uk/search?q=digital+film Why have cinemas been forced into switching to digital exhibition?
4. IMAX and 3D – expensive and limited, no matter how good it seems – Google it…
5. Look at the cinemas near us. The exam board like to think you can use examples from your own experience, so here you go: http://www.chroniclelive.co.uk/news/north-east-news/end-era-tyneside-cinema-projectionists-7015364 but look at this too – think about the effect on arthouse cinemas whose remit is not just to rely on modern Hollywood film. http://heworthmediastudies.blogspot.co.uk/2012/04/celluloid-versus-digital.html Although we have tried this – unsuccessfully so far – you could email the Tyneside Cinema (the board likes to see local examples) and ask them how it has been affected by digital technology.
6. Beyond that, remember that exhibition does not just include the cinema – so legal downloads/DVD/BluRay – how can film be watched and how does digital technology threaten the modern cinema - and how is the industry responding? http://heworthmediastudies.blogspot.co.uk/2013/01/trying-to-beat-pirates.html
7. Finally, how does a local, filmmaking collective use digital technology - http://heworthmediastudies.blogspot.co.uk/2010/04/british-cinema-case-study-amber-films.html
Remind yourself of the stages of production:
Use these links – as well as your own research and your notes on Monsters - to help you, as well
http://heworthmediastudies.blogspot.co.uk/2013/01/another-exam-style-question-and-plan.html This is a similar question, but has a lot of good information in the plan…
British cinema had a considerable advantage over European cinema in that the American market is huge and English is the national language. Many people across the world speak English, so the potential audience for British film is huge.
However, there is a downside: American cinema has the same advantage and on top of this, American studios have enormous capital at their disposal. They produce more films, both of the expensive, mass-appeal kind, as well as the more risky films with an independent feel. One success will pay for approximately nine failures at the box office. While British cinema does experience boom years when our films and film-makers ate feted throughout the world, we are generally consuming an increasingly large diet of American films, from the excellent to the awful and everything in between. On top of this, because of the popularity of American films in the UK, the distribution of British films into our cinemas and of British DVDs into shops is dominated by US companies, who are obviously going to put their resources into pushing their own products.
Distribution 50% of money spent on a film often goes on promotion. Film is a business like any other; it doesn’t rely on waiting and listening to audience response before delivering the product; it relies on knowing which part of the world and the media need its products and will pay for them. Does market forces competition give the consumer more power and choice and, therefore, influence, what’s made OR does it convince us that what we want is being made for us? Do millions go to see The Dark Knight when it opens because it’s a great film or because it’s been well-marketed? Or both?
Their releases dominate UK cinema over the summer - and these summer blockbusters are now released as early as May.
Large multi-media conglomerates can take a loss - Disney's The Lone Ranger for example, performed poorly at the box office, but the company is diverse and has many ways of making money from its many strands of business. A similar failure - a comparative/proportional one - for an independent film could wipe out the company.
Wednesday, 2 April 2014
1. Why did Vertigo produce Monsters?
3. How was it funded?
4. Why was it cheap to make?
5. How was digital technology used throughout the stages of production?
7. How was it distributed? Note the use of film festivals to build its reputation?
8. How was it released in the UK?
9. How was it promoted in the UK?
10. How was viral marketing used?
11. How was the website used to promote the film and – later – the DVD/BluRay? Look at the features available.
12. What were the negative points about the film’s exhibition, distribution and critical reception?
13. Look at the booklets AND the links given below. You can find ‘making of’ features on YouTube.
Tuesday, 1 April 2014
- In what ways does your media product use, develop or challenge forms and conventions of real media products? Your product may well have done a little of each. Clearly, you need to refer here to the existing products that you researched and analysed, referencing them against what you have done, explaining why you have followed (or otherwise) the conventions). You must refer to your ancillary product as well as the main one.
- How effective is the combination of your main product and ancillary texts? You need to consider what you’ve learned about the way the media produce, distribute and share material. You need to consider the synergy between the products and remember, your work will constitute only part of a promotional campaign for the product/artist and you will need to stress how this works – i.e. the need to buy advertising on television or radio; the need to have a PR department that can push your artist to radio and TV stations so they can get airtime and their work played; the use of the kind of posters and print advertising you see in magazines and billboards. Your artist or movie will have a website created by the production which will feature song samples, trailers, video extracts, photographs, interviews, features, competitions, opportunities for fans to air their views so they feel they are being given some kind of ownership of the product so they’ll be more likely to buy it. You will absolutely definitely need to say in the age of Web 2.0 that you world will be promoted virally on the Internet and on mobile phones, particularly as your target audience is of an age range that favours this kind of technology. You might release your work in advance to specific outlets – e.g. exclusive music video on…? Or how about a teaser trailer campaign leading up to a special screening of the movie (or even just the trailer) to a popular horror site like http://www.bloody-disgusting.com/ so they can post reviews that you can feature on the trailer? Or arrange for the trailer to be shown with popular movies in the same genre. Your movie may be low budget, but so was Paranormal Activity and this is what the filmmakers did there. Google Paranormal Activity and see the way it was promoted and became the success it is. See http://movie-critics.ew.com/2009/10/07/paranormal-activity-marketing-campaign/. http://www.chud.com/articles/articles/21095/1/PARANORMAL-ACTIVITY039S-MARKETING-HAUNTED-BY-THE-GHOST-OF-WILLIAM-CASTLE/Page1.html. You would hope this kind of publicity and releasing the trailer on YouTube would lead to the word being spread on the internet, especially amongst horror fan sites and blogs and influential message board sites like http://www.aintitcool.com/. However effective the combination is, you need to point out that what you’re doing would only constitute part of a larger campaign. Even if most people download music, people who do this still make use of cover art (which comes with the download anyhow, so the cover art is still relevant in the age of downloading. You are providing cultural meaning for the music/film trailer through commercial images and aesthetics. Think - How did you attract/address your audience? You need references to theory here – Naomi Wolf, Marjorie Ferguson, Uses and Gratifications - you are exploiting the theory of Uses and Gratifications because your target audience will identify (though it may only be wishful thinking) with the lifestyle it promotes. Some of you have used people of a similar age to your audience to add to this appeal. Your audience will look to your product for a sense of personal identity and possibly aspire to be like some of the people featured or their lives and problems may reflect the lives and problems of people you know. Your theories need dates. You’ve been given theory to look at and there’s more at the bottom of this post. There's plenty of theory on this blog, so use the search tool.
- What have you learned from your audience feedback? You need to devise another questionnaire to help you with this - one that you could post on your blog. Is your audience one stable and easily identifiable group? Has the audience reacted in the way you expected? What has it found particularly effective about the product (include both tasks)? Why is feedback important in the media industry; how has it helped you construct your productions and how could you learn from feedback after the production is finished?
- How did you use new media technologies in the construction and research, planning and evaluation stages? It’s important you consider the blog itself as a media production. Unlike previous years, you are not just creating a production that will only bee seen by colleagues, teachers and examiners – you have actually published your work on the web where an audience of millions can see it. Using your blog, you have self-published and some, perhaps even many, of your audience is capable of doing the same, thus breaking down the idea of what constitutes an audience. New digital media “have fundamentally changed the ways in which we engage with all the media” (David Gauntlett, 2007). You also need to talk about your use of cameras and still and moving image editing software to create your media production, giving some specific examples of how and why you constructed particular images or scenes, texts, edits and so on, to reach your target audience.
- There is a relationship between the lyrics and the visuals (with visuals either illustrating, amplifying or contradicting the lyrics).
- There is a relationship between the music and the visuals (again with visuals either illustrating, amplifying or contradicting the music).
- Particular music genres may have their own music style and iconography (such as live stage performance in heavy rock).
- There is a demand on the part of the record company for lots of close-ups of the main artist/vocalist.
- The artist may develop their own star iconography, in and out of their videos, which, over time, becomes part of their star image.
- There is likely to be reference to voyeurism, particularly in the treatment of women, but also in terms of looking (screens within screens, binoculars, cameras etc).
- There are likely to be intertextual references, either to other music videos or to films and TV texts.
- Expository: lecturing, overtly didactic, e.g. with a personal presenter or an explanatory voice-over.
- Observational: like a "fly on the wall," the camera, microphone and film crew seem not to be disturbing the scene or even to be noticed by the participants.
- Participatory or interactive: the film crew takes part in the action or chain of events.
- Reflexive: the film exposes and discusses its own role as a film (e.g. the ethics or conditions of filmmaking) alongside the treatment of the case or subject.
- Performative: the film crew creates many of the events and situations to be filmed by their own intervention or through events carried out for the sake of the film.
- Poetic: the aesthetic aspects, the qualities of the form and the sensual appeals are predominant.
Monday, 31 March 2014
Planning needs to be thorough and show clear and excellent evidence of research into existing media products. Where possible, link relevant material on the internet to your work.
Your work MUST NOT be long blocks of text. It should be bullet-pointed and you must vary your methods of presentation, including slideshare, prezi, kizoa, slideboom, podcasts and speaking to the camera by both you and your target audience. The exam board is keen to see that you’ve shown your product to members of the target audience and what their response is (and how you use that response). Your responses MUST be illustrated! It is possible – advisable, in fact, to break up some of the following points in terms of methods of presentation; it’s also worth noting that your response to each bullet point does not have to be the same length as the others – some require a longer response; some don’t.
You MUST address the following questions
- In what ways does your media product use, develop or challenge forms and conventions of real media products?
- How does your media product represent social groups? Youth sub-cultures? Class? Gender? Is your magazine or the article aspirational/inspirational? Does it represent them as rebels? In a positive light? Would the readers be encouraged to think: we could do that too? Why? Think about gender here too. Anything showing women in a positive light, especially if they have to struggle with the sexism of the music industry is worth commenting on; same with anyone who’s struggled with a disadvantaged background or with drugs, abusive boyfriend, parents etc.
- What kind of media institution might distribute your media product and why? You've done a lot of work on this already so talk about your research. Will you be increasing their profit by broadening their audience or by reinforcing existing product or would you appeal to a smaller, niche audience that there’s no or little existing product aimed at? What would it compete with?
- What would be the audience for your media product? I would suggest you not only look at age, class and gender but cheat and create an audience profile (age, gender, interests, disposable income (and what they spend it on – and you need to think here to make it relevant to your product) for your product – i.e. my ideal audience is… Remember, you should have a PRIMARY target audience and refer to a secondary audience.
- How did you attract/address your audience? You need references to theory here – Naomi Wolf, Marjorie Ferguson, Uses and Gratifications - you are exploiting the theory of Uses and Gratifications because your target audience will identify (though it may only be wishful thinking) with the lifestyle it promotes. Some of you have used people of a similar age to your audience to add to this appeal. Your audience will look to your product for a sense of personal identity and possibly aspire to be like some of the people featured or their lives and problems may reflect the lives and problems of people you know. Your theories need dates. e.g According to Marjorie Ferguson (1980) etc etc... Google them! You could start by using the search tool on this blog or the GCSE one. Think about the mode of address - the language you use, your choice of features etc.
- What have you learnt about new technologies from the process of creating this product? You need to talk about the blog and the various methods of presentation here, not just your actual product. Bear in mind that in the age of Web2.0 you are now a prosumer - a producer and a consumer of a digiral media product. Where, once upon a time, the only people to see your product might be your teachers, the examiners and your friends, it's now on the net for millions to see... Prosumer. Use that word!
- Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product? If you did Media at GCSE, I would forget it and pretend you’ve learnt throughout this year and show obvious progress, but don't just stick to technological aspects. Think of the difference between the niche audience for your school magazine and how you've targeted a much bigger one for your production. Think about the importance of research and audience response and identifying audience needs.
You MUST include audience feedback on your finished product and show understanding of why this sort of thing is important in the real publishing world.
Those of you whose choice of photographs let down your project… there is STILL time to do something about it.
You MUST use subject specific terminology – i.e. using the correct terms when writing about the processes you went through on Photoshop; talking about the camera angles/distances correctly/ discussing conventions and what colours etc have connotations of, especially in terms of your target audience.
Ensure that you haven’t used ANY images that you’ve downloaded from the internet; this includes backgrounds or background patterns. Barcodes are fine (but don't make them too big!).
If ANY of your photos resemble those used by someone else – i.e. if the model is wearing the same clothes – go and take some more photos because you’ll lose marks. This is one of the first things we highlighted when we profiled last year’s work and you’ve been reminded constantly since then – even if you’ve used a small photo of that person wearing the same gear on your contents page or as a hook on your cover. We have lost marks for this in the past because we've been too generous and this resulted in people who had done the work correctly being docked marks too. We are NOT going to jeopardize someone's marks because someone else can't be bothered to approach the task correctly. Unfortunately, this point does apply to a couple of people this year. You have been told.
Finally, your last post - i.e. the first one the examiner will see when he clicks on your blog - MUST be your production work, though you should have posted it during your evaluation, especially where you're talking about using/challenging forms and conventions, perhaps next to images of pages from genuine magazines for comparison.
Thursday, 20 March 2014
Monday, 17 March 2014
- What is distribution?
- What’s the difference between the way major Hollywood films are distributed and the way independent British films are distributed?
- What is digital cinema?
- What are the advantages and disadvantages of digital distribution?